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					# Created by https://www.toptal.com/developers/gitignore/api/python
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					# Edit at https://www.toptal.com/developers/gitignore?templates=python
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					### Python ###
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					# Byte-compiled / optimized / DLL files
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					__pycache__/
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					*.py[cod]
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					*$py.class
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					# C extensions
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					*.so
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					# Distribution / packaging
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					.Python
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					build/
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					develop-eggs/
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					dist/
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					downloads/
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					eggs/
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					.eggs/
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					lib/
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					lib64/
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					parts/
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					sdist/
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					var/
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					wheels/
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					share/python-wheels/
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					*.egg-info/
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					.installed.cfg
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					*.egg
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					MANIFEST
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					# PyInstaller
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			||||||
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					#  Usually these files are written by a python script from a template
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			||||||
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					#  before PyInstaller builds the exe, so as to inject date/other infos into it.
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			||||||
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					*.manifest
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			||||||
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					*.spec
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			||||||
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 | 
				
			||||||
 | 
					# Installer logs
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			||||||
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					pip-log.txt
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			||||||
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					pip-delete-this-directory.txt
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			||||||
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			||||||
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					# Unit test / coverage reports
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			||||||
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					htmlcov/
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			||||||
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					.tox/
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					.nox/
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					.coverage
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					.coverage.*
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			||||||
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					.cache
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					nosetests.xml
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					coverage.xml
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			||||||
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					*.cover
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			||||||
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					*.py,cover
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			||||||
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					.hypothesis/
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			||||||
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					.pytest_cache/
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			||||||
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					cover/
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			||||||
 | 
					
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			||||||
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					# Translations
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			||||||
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					*.mo
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			||||||
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					*.pot
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			||||||
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			||||||
 | 
					# Django stuff:
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			||||||
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					*.log
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			||||||
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					local_settings.py
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			||||||
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					db.sqlite3
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			||||||
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					db.sqlite3-journal
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			||||||
 | 
					
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			||||||
 | 
					# Flask stuff:
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			||||||
 | 
					instance/
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			||||||
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					.webassets-cache
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			||||||
 | 
					
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			||||||
 | 
					# Scrapy stuff:
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			||||||
 | 
					.scrapy
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			||||||
 | 
					
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			||||||
 | 
					# Sphinx documentation
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			||||||
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					docs/_build/
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			||||||
 | 
					
 | 
				
			||||||
 | 
					# PyBuilder
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			||||||
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					.pybuilder/
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			||||||
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					target/
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					# Jupyter Notebook
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					.ipynb_checkpoints
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			||||||
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					# IPython
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					profile_default/
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					ipython_config.py
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 | 
				
			||||||
 | 
					# pyenv
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			||||||
 | 
					#   For a library or package, you might want to ignore these files since the code is
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			||||||
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					#   intended to run in multiple environments; otherwise, check them in:
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			||||||
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					# .python-version
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 | 
				
			||||||
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					# pipenv
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					#   According to pypa/pipenv#598, it is recommended to include Pipfile.lock in version control.
 | 
				
			||||||
 | 
					#   However, in case of collaboration, if having platform-specific dependencies or dependencies
 | 
				
			||||||
 | 
					#   having no cross-platform support, pipenv may install dependencies that don't work, or not
 | 
				
			||||||
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					#   install all needed dependencies.
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			||||||
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					#Pipfile.lock
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			||||||
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 | 
				
			||||||
 | 
					# poetry
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			||||||
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					#   Similar to Pipfile.lock, it is generally recommended to include poetry.lock in version control.
 | 
				
			||||||
 | 
					#   This is especially recommended for binary packages to ensure reproducibility, and is more
 | 
				
			||||||
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					#   commonly ignored for libraries.
 | 
				
			||||||
 | 
					#   https://python-poetry.org/docs/basic-usage/#commit-your-poetrylock-file-to-version-control
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					#poetry.lock
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 | 
				
			||||||
 | 
					# pdm
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			||||||
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					#   Similar to Pipfile.lock, it is generally recommended to include pdm.lock in version control.
 | 
				
			||||||
 | 
					#pdm.lock
 | 
				
			||||||
 | 
					#   pdm stores project-wide configurations in .pdm.toml, but it is recommended to not include it
 | 
				
			||||||
 | 
					#   in version control.
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			||||||
 | 
					#   https://pdm.fming.dev/#use-with-ide
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			||||||
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					.pdm.toml
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			||||||
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			||||||
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					# PEP 582; used by e.g. github.com/David-OConnor/pyflow and github.com/pdm-project/pdm
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					__pypackages__/
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			||||||
 | 
					# Celery stuff
 | 
				
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 | 
					celerybeat-schedule
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					celerybeat.pid
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 | 
					
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			||||||
 | 
					# SageMath parsed files
 | 
				
			||||||
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					*.sage.py
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			||||||
 | 
					
 | 
				
			||||||
 | 
					# Environments
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					.env
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					.venv
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					env/
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					venv/
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					ENV/
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					env.bak/
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					venv.bak/
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 | 
					
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			||||||
 | 
					# Spyder project settings
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					.spyderproject
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					.spyproject
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 | 
					
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			||||||
 | 
					# Rope project settings
 | 
				
			||||||
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					.ropeproject
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					# mkdocs documentation
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					/site
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					# mypy
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					.mypy_cache/
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					.dmypy.json
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					dmypy.json
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			||||||
 | 
					
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			||||||
 | 
					# Pyre type checker
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			||||||
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					.pyre/
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			||||||
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					# pytype static type analyzer
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			||||||
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					.pytype/
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 | 
					
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					# Cython debug symbols
 | 
				
			||||||
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					cython_debug/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# PyCharm
 | 
				
			||||||
 | 
					#  JetBrains specific template is maintained in a separate JetBrains.gitignore that can
 | 
				
			||||||
 | 
					#  be found at https://github.com/github/gitignore/blob/main/Global/JetBrains.gitignore
 | 
				
			||||||
 | 
					#  and can be added to the global gitignore or merged into this file.  For a more nuclear
 | 
				
			||||||
 | 
					#  option (not recommended) you can uncomment the following to ignore the entire idea folder.
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			||||||
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					#.idea/
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 | 
					
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			||||||
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					### Python Patch ###
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					# Poetry local configuration file - https://python-poetry.org/docs/configuration/#local-configuration
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					poetry.toml
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 | 
					
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 | 
					# ruff
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					.ruff_cache/
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 | 
					# LSP config files
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					pyrightconfig.json
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					# End of https://www.toptal.com/developers/gitignore/api/python
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			||||||
							
								
								
									
										152
									
								
								game_plat.py
								
								
								
								
							
							
						
						
									
										152
									
								
								game_plat.py
								
								
								
								
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					@ -3,7 +3,7 @@ import math
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import numpy as np
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					import numpy as np
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import random
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					import random
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from utils.cv_marker import cap_and_mark
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					from utils.cv_marker import cap_and_mark
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from utils.stack_exe import Stackbot
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					# from utils.stack_exe import Stackbot
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import cv2
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					import cv2
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						 | 
					@ -79,10 +79,13 @@ class Tower:
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        ])
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					        ])
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        self.robot_to_sim_matrix = np.linalg.inv(self.sim_to_robot_matrix)
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					        self.robot_to_sim_matrix = np.linalg.inv(self.sim_to_robot_matrix)
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        self.stack_bot = Stackbot()
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					        # self.stack_bot = Stackbot()
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        self.is_upper = False
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					        self.is_upper = False
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					        self.ideal_positions = self.get_ideal_positions()
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					        self.position_tolerance = 20  # 允许的位置偏差(像素)
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					        self.angle_tolerance = 15  # 允许的角度偏差(度)
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    def sim_to_robot_coords(self, x, y, angle):
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					    def sim_to_robot_coords(self, x, y, angle):
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        sim_coords = np.array([x, y, 0, 1])
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					        sim_coords = np.array([x, y, 0, 1])
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					@ -106,7 +109,7 @@ class Tower:
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            angle (float): 机器人的角度
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					            angle (float): 机器人的角度
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        返回值:
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					        返回值:
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            bool:如果方块添加成功,返回 True,否则返回 False
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					            bool:如果方块添加成,返回 True,否则返回 False
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        注意:这个函数需要先调用 robot_to_sim_coords 来将机器人坐标转换为模拟坐标,并且需要一个名为 Block 的类来创建方块对象
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					        注意:这个函数需要先调用 robot_to_sim_coords 来将机器人坐标转换为模拟坐标,并且需要一个名为 Block 的类来创建方块对象
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        """
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					        """
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					@ -121,21 +124,27 @@ class Tower:
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    def add_block(self, block):
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					    def add_block(self, block):
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        if self.current_layer == 5:
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					        self.add_block_from_sim(block)
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            self.is_upper = True
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					        return True
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            print("is upper")
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					        # if self.current_layer == 5:
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					        #     self.is_upper = True
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        if not self.check_interference(block):
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					        #     print("is upper")
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            self.blocks.append(block)
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            self.stack_bot.pick_stack()
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					        # if not self.check_interference(block):
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            robo_xyz = self.sim_to_robot_coords(block.x, block.y, block.angle)
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					        #     self.blocks.append(block)
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            print(block.x, block.y, block.angle)
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					        #     self.stack_bot.pick_stack()
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            if self.is_upper:
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					        #     robo_xyz = self.sim_to_robot_coords(block.x, block.y, block.angle)
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                self.stack_bot.place_stack(robo_xyz[0], robo_xyz[1], robo_xyz[2], self.current_layer - 5)
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					        #     print(block.x, block.y, block.angle)
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            else:
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					        #     if self.is_upper:
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                self.stack_bot.place_stack(robo_xyz[0], robo_xyz[1], robo_xyz[2], self.current_layer)
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					        #         self.stack_bot.place_stack(robo_xyz[0], robo_xyz[1], robo_xyz[2], self.current_layer - 5)
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					        #     else:
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					        #         self.stack_bot.place_stack(robo_xyz[0], robo_xyz[1], robo_xyz[2], self.current_layer)
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					        #     return True
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					        # return False
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					    def add_block_from_sim(self, block):
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					        self.blocks.append(block)
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        return True
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					        return True
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        return False
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    def draw(self, surface):
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					    def draw(self, surface):
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        for block in self.blocks:
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					        for block in self.blocks:
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						 | 
					@ -252,49 +261,85 @@ class Tower:
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            self.layer_centroids.append(centroid)
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					            self.layer_centroids.append(centroid)
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        self.current_layer += 1
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					        self.current_layer += 1
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					    def get_ideal_positions(self):
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					        # 定义中心原点
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					        center_x, center_y = 400, 450
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					        # 定义相对坐标和角度
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					        relative_positions = [
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					            [(0, 40, 0), (0, -40, 0)],      # 第一层
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					            [(-40, 0, 90), (40, 0, 90)],    # 第二层
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					            [(0, 40, 0), (0, -40, 0)],      # 第三层
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					            [(-40, 0, 90), (40, 0, 90)],    # 第四层
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					            [(0, 40, 0), (0, -40, 0)],      # 第五层
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					            # ... 可以继续添加更多层 ...
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					        ]
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					        # 转换为绝对坐标
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					        absolute_positions = []
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					        for layer in relative_positions:
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					            layer_positions = []
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 | 
					            for rel_x, rel_y, angle in layer:
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					                abs_x = center_x + rel_x
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					                abs_y = center_y + rel_y
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					                layer_positions.append((abs_x, abs_y, angle))
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					            absolute_positions.append(layer_positions)
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					        return absolute_positions
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    def auto_place_block(self):
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					    def auto_place_block(self):
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        if self.current_layer == 0:
 | 
					        if self.current_layer >= len(self.ideal_positions):
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            # 对于第一层,直接在中心放置
 | 
					            print("塔已经完成")
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            return Block(WIDTH // 2, HEIGHT // 2, 100, 20, 0, self.current_layer)
 | 
					            return None
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        base_centroid = self.layer_centroids[0] if self.layer_centroids else (WIDTH // 2, HEIGHT // 2)
 | 
					        possible_positions = self.generate_possible_positions()
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        current_centroid = self.calculate_current_layer_centroid() or base_centroid
 | 
					        best_position = self.find_best_position(possible_positions)
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			||||||
 | 
					
 | 
				
			||||||
        # 计算当前层的总质量(假设质量与宽度成正比)
 | 
					        if best_position:
 | 
				
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        total_mass = sum(block.width for block in self.blocks if block.layer == self.current_layer)
 | 
					            x, y, angle = best_position
 | 
				
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 | 
					            print(f"选择的最佳位置: ({x}, {y}) 角度为 {angle}")  # 添加这行来调试
 | 
				
			||||||
 | 
					            return Block(x, y, 100, 20, angle, self.current_layer)
 | 
				
			||||||
 | 
					        else:
 | 
				
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 | 
					            print("无法找到合适的放置位置")
 | 
				
			||||||
 | 
					            return None
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 | 
					
 | 
				
			||||||
        # 假设新积木块的质量与宽度成正比
 | 
					    def generate_possible_positions(self):
 | 
				
			||||||
        new_block_mass = 100  # 新积木块的宽度
 | 
					        ideal_positions = self.ideal_positions[self.current_layer]
 | 
				
			||||||
 | 
					        possible_positions = []
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        # 计算理想位置
 | 
					        for ideal_x, ideal_y, ideal_angle in ideal_positions:
 | 
				
			||||||
        ideal_x = (base_centroid[0] * (total_mass + new_block_mass) - current_centroid[0] * total_mass) / new_block_mass
 | 
					            for dx in range(-self.position_tolerance, self.position_tolerance + 1, 2):
 | 
				
			||||||
        ideal_y = (base_centroid[1] * (total_mass + new_block_mass) - current_centroid[1] * total_mass) / new_block_mass
 | 
					                for dy in range(-self.position_tolerance, self.position_tolerance + 1, 2):
 | 
				
			||||||
 | 
					                    for dangle in range(-self.angle_tolerance, self.angle_tolerance + 1, 5):
 | 
				
			||||||
 | 
					                        x = ideal_x + dx
 | 
				
			||||||
 | 
					                        y = ideal_y + dy
 | 
				
			||||||
 | 
					                        angle = (ideal_angle + dangle) % 360
 | 
				
			||||||
 | 
					                        possible_positions.append((x, y, angle))
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        # 计算木块中心到塔重心的角度
 | 
					        print(f"生成的可能位置数量: {len(possible_positions)}")
 | 
				
			||||||
        dx = base_centroid[0] - ideal_x
 | 
					        return possible_positions
 | 
				
			||||||
        dy = base_centroid[1] - ideal_y
 | 
					 | 
				
			||||||
        center_to_centroid_angle = math.degrees(math.atan2(dy, dx))
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
        # 计算垂直于中心线的理想角度
 | 
					    def find_best_position(self, possible_positions):
 | 
				
			||||||
        ideal_angle = (center_to_centroid_angle + 90) % 180 + 90
 | 
					        best_position = None
 | 
				
			||||||
 | 
					        min_distance = float('inf')
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        # 步骤 2: 寻找最佳角度
 | 
					        for x, y, angle in possible_positions:
 | 
				
			||||||
        best_block = None
 | 
					            new_block = Block(x, y, 100, 20, angle, self.current_layer)
 | 
				
			||||||
        min_angle_diff = float('inf')
 | 
					 | 
				
			||||||
            
 | 
					            
 | 
				
			||||||
        for angle in range(0, 180, 15):  # 每15度尝试一次
 | 
					            if self.has_support(new_block) and not self.check_interference(new_block):
 | 
				
			||||||
            test_block = Block(ideal_x, ideal_y, 100, 20, angle, self.current_layer)
 | 
					                temp_tower = Tower()
 | 
				
			||||||
 | 
					                temp_tower.blocks = self.blocks.copy()
 | 
				
			||||||
 | 
					                temp_tower.add_block(new_block)
 | 
				
			||||||
 | 
					                if temp_tower.check_stability():
 | 
				
			||||||
 | 
					                    ideal_x, ideal_y, ideal_angle = self.ideal_positions[self.current_layer][len(self.blocks) % 2]
 | 
				
			||||||
 | 
					                    distance = np.sqrt((x - ideal_x)**2 + (y - ideal_y)**2) + abs(angle - ideal_angle)
 | 
				
			||||||
                    
 | 
					                    
 | 
				
			||||||
            if not self.check_interference(test_block):
 | 
					                    if distance < min_distance:
 | 
				
			||||||
                # 检查是否有支撑
 | 
					                        min_distance = distance
 | 
				
			||||||
                if self.has_support(test_block):
 | 
					                        best_position = (x, y, angle)
 | 
				
			||||||
                    # 计算与理想角度的差异
 | 
					 | 
				
			||||||
                    angle_diff = min((angle - ideal_angle) % 180, (ideal_angle - angle) % 180)
 | 
					 | 
				
			||||||
                    if angle_diff < min_angle_diff:
 | 
					 | 
				
			||||||
                        min_angle_diff = angle_diff
 | 
					 | 
				
			||||||
                        best_block = test_block
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
        return best_block
 | 
					        print(f"选择的最佳位置: {best_position},距离理想位置的距离: {min_distance}")
 | 
				
			||||||
 | 
					        return best_position
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    def has_support(self, block):
 | 
					    def has_support(self, block):
 | 
				
			||||||
        if self.current_layer == 0:
 | 
					        if self.current_layer == 0:
 | 
				
			||||||
| 
						 | 
					@ -372,7 +417,7 @@ def main():
 | 
				
			||||||
                    current_block.x, current_block.y = pygame.mouse.get_pos()
 | 
					                    current_block.x, current_block.y = pygame.mouse.get_pos()
 | 
				
			||||||
            elif event.type == pygame.MOUSEBUTTONUP:
 | 
					            elif event.type == pygame.MOUSEBUTTONUP:
 | 
				
			||||||
                if event.button == 1 and current_block:
 | 
					                if event.button == 1 and current_block:
 | 
				
			||||||
                    if tower.add_block(current_block):
 | 
					                    if tower.add_block_from_sim(current_block):
 | 
				
			||||||
                        current_block = None
 | 
					                        current_block = None
 | 
				
			||||||
                    else:
 | 
					                    else:
 | 
				
			||||||
                        print("CANNOT place block here, there is already a block there.")
 | 
					                        print("CANNOT place block here, there is already a block there.")
 | 
				
			||||||
| 
						 | 
					@ -385,9 +430,12 @@ def main():
 | 
				
			||||||
                elif event.key == pygame.K_a:  # 按 'A' 键自动放置
 | 
					                elif event.key == pygame.K_a:  # 按 'A' 键自动放置
 | 
				
			||||||
                    auto_block = tower.auto_place_block()
 | 
					                    auto_block = tower.auto_place_block()
 | 
				
			||||||
                    if auto_block:
 | 
					                    if auto_block:
 | 
				
			||||||
                        tower.add_block(auto_block)
 | 
					                        if tower.add_block_from_sim(auto_block):
 | 
				
			||||||
 | 
					                            print(f"成功放置积木在 ({auto_block.x}, {auto_block.y}) 角度为 {auto_block.angle}")
 | 
				
			||||||
                        else:
 | 
					                        else:
 | 
				
			||||||
                        print("Cannot find a suitable position for auto-placement.")
 | 
					                            print("无法放置积木")
 | 
				
			||||||
 | 
					                    else:
 | 
				
			||||||
 | 
					                        print("无法找到合适的放置位置")
 | 
				
			||||||
                elif event.key == pygame.K_n:  # 按 'N' 键自动放置新的一层
 | 
					                elif event.key == pygame.K_n:  # 按 'N' 键自动放置新的一层
 | 
				
			||||||
                    tower.auto_place_layer()
 | 
					                    tower.auto_place_layer()
 | 
				
			||||||
                elif event.key == pygame.K_s:  # 按 'S' 键扫描当前层
 | 
					                elif event.key == pygame.K_s:  # 按 'S' 键扫描当前层
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
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		Reference in New Issue